<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Caleb Leak</title><description>Technical writing and notes.</description><link>https://www.calebleak.com/</link><item><title>I Taught My Dog to Vibe Code Games</title><link>https://www.calebleak.com/posts/dog-game/</link><guid isPermaLink="true">https://www.calebleak.com/posts/dog-game/</guid><description>My cavapoo Momo vibe coded playable Godot games. All I had to do was teach her to type, route her input to Claude Code, and build the right tools.</description><pubDate>Mon, 23 Feb 2026 17:00:00 GMT</pubDate></item><item><title>Fast Virtual Functions: Hacking the VTable for Fun and Profit</title><link>https://www.calebleak.com/posts/fast-virtual-functions-vtable/</link><guid isPermaLink="true">https://www.calebleak.com/posts/fast-virtual-functions-vtable/</guid><description>Exploiting the VTable to eliminate overhead, speed up applications like games, and create flexible architectures in C++.</description><pubDate>Mon, 21 Jan 2019 06:14:39 GMT</pubDate></item><item><title>Raymarching Voxel Rendering</title><link>https://www.calebleak.com/posts/raymarching-voxel-rendering/</link><guid isPermaLink="true">https://www.calebleak.com/posts/raymarching-voxel-rendering/</guid><description>Three raymarching techniques for rendering cube voxels -- plane intersections, sphere-assisted, and cube-assisted -- with performance benchmarks.</description><pubDate>Sun, 04 Jun 2017 02:31:56 GMT</pubDate></item><item><title>Quads All the Way Down: Simple Voxel Rendering</title><link>https://www.calebleak.com/posts/quads-all-the-way-down-voxel-rendering/</link><guid isPermaLink="true">https://www.calebleak.com/posts/quads-all-the-way-down-voxel-rendering/</guid><description>Comparing four quad-based techniques for rendering cube voxels: display lists, VAOs, and geometry shaders, with performance benchmarks.</description><pubDate>Tue, 23 May 2017 09:23:19 GMT</pubDate></item><item><title>Cube Voxel Rendering</title><link>https://www.calebleak.com/posts/cube-voxel-rendering/</link><guid isPermaLink="true">https://www.calebleak.com/posts/cube-voxel-rendering/</guid><description>An overview of techniques for rendering cube-style voxels, comparing simple quads, reduced polygons, raymarching, and volume ray marching.</description><pubDate>Mon, 27 Mar 2017 22:28:51 GMT</pubDate></item></channel></rss>