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Caleb Leak
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Cube Voxel Rendering

Update 1: First detailed article is up here, which is all about rendering using quads.

Update 2: Second detailed article is up here, which is all about rendering using raymarching.

I love voxels and I love seeing them in great games like Minecraft and Cube World. Naturally, that’s made me want to use them in my own games.

Cube voxels (as opposed to smooth voxels) can be rendered with a variety of techniques, but I haven’t found a good comparison of those techniques. That’s why I decided to make one.

In the coming weeks I’ll compare several of these techniques that can be used in games and do a small write-up of how to implement each. As I delve into them, I’ll link to my write-ups from here.

So, without further ado, these are the techniques I’ll look at:

Stay tuned and if you have suggestions for other techniques to try, leave a comment.


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