Tag: gamedev
All the articles with the tag "gamedev".
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I Taught My Dog to Vibe Code Games
My cavapoo Momo vibe coded playable Godot games. All I had to do was teach her to type, route her input to Claude Code, and build the right tools.
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Fast Virtual Functions: Hacking the VTable for Fun and Profit
Exploiting the VTable to eliminate overhead, speed up applications like games, and create flexible architectures in C++.
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Raymarching Voxel Rendering
Three raymarching techniques for rendering cube voxels -- plane intersections, sphere-assisted, and cube-assisted -- with performance benchmarks.
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Quads All the Way Down: Simple Voxel Rendering
Comparing four quad-based techniques for rendering cube voxels: display lists, VAOs, and geometry shaders, with performance benchmarks.
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Cube Voxel Rendering
An overview of techniques for rendering cube-style voxels, comparing simple quads, reduced polygons, raymarching, and volume ray marching.